Start the utiLITI editor. Hit “File -> New...” (Shortcut: CTRL+N).
In the file browser that pops up, navigate to your project directory and hit “open“.
Even if you still have done nothing, hit save to create a game resource file.
You can name your game resource file whatever you want, we might refer to it as “game.litidata” later on.
You have now successfully created a new project! Let's have a look at the Layout of the utiLITI window and its basic functions.
In the upper right corner, you can find the Objects
and Layers
tabs. In the Objects
tab, you can find a hierarchy of all MapObjects
. The Layers
tab contains a list of all Map Object Layers
, letting you modify layers in the following ways:
In the bottom left corner, you can find the Resources
and Console
tabs. You can manage your game resources, such as .png file for creature and sound file.
You can edit your MapObjects
in the botton right corner. If you select an object, the properties of the object will appear. You can set up the objects' collision, dimensions, name, tags, etc. using these controls.