This release marks the beginning of a new era for the LITIENGINE. We consider most of the API to be stable and we pretty much settled on the current API design. With the release of our new Website, the documentation and other information about the engine are easier to use and everything can be found in one place.
It's been a long journey but, finally, we're leaving the Alpha status and are looking forward to even more fruitful experiences with the LITIENGINE in the future. A big thank you to all members of this community. Without your feedback and contributions we wouldn't be here today. You're awesome!
EntityEmittersto update their position correctly once the corresponding entity moves.
Game.random()API with support for choosing a random string
Environmentwith the possibility to retrieve entities by a specified
SoundEffectwith the possibility to provide sounds by name
TextRendererwith several new method overloads
TilesetEntrywith support for collision info
With this version, we've introduced theming support for the utiLITI editor with the DarkLaf library. The theme can be switch at runtime
Dark Theme utiLITI
Light Theme utiLITI
With this version, we revamped the
Emitter UI in the utiLITI editor such that changes to the emitter are instantly applied. The different parameters have been categorized and the overall usability has been drastically improved.
In addition, we've also added the possibility to configure particle rotation for even more vivid visual effects.