Now, depending on the chosen build system, your project structure might look slightly different. LITIENGINE doesn't restrict you in how you can organize your project. However there are some common practices that we think are useful to apply for a Game project with the LITIENGINE:
src
foldersgame-project
└─── sprites
│ │─── sprite1.png
│ └─── ...
│─── audio
│ │─── sound1.ogg
│ └─── ...
│─── maps
│ │─── map1.tmx
│ │─── tileset.tsx
│ │─── tileset.png
│ └─── ...
│─── localization
│ │─── strings.properties
│ │─── strings_de_DE.properties
│ └─── ...
│─── src
│ └─── com
│ └─── mygame
│ │─── Program.java
│ └─── ...
│─── .classpath
│─── game.litidata
│─── config.properties
│─── build.gradle
│─── settings.gradle
└───...