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General

  • Introduction
  • Frequently Asked Questions
  • Roadmap
  • Release notes

Basics

  • Getting Started
    • Get LITIENGINE
    • Installation and Setup
    • Run the Game
  • Game API
    • Game.graphics()
    • Game.audio()
    • Game.physics()
    • Game.loop()
    • Game.world()
    • Game.window()
    • Game.screens()
  • Input API
    • Input.keyboard()
    • Input.mouse()
    • Input.gamepads()
  • Configuration
  • Tile Maps
    • Map Objects
    • Custom Properties
  • Resource Management
    • Texture Atlas
    • Sprite Info Files
  • Entity Framework
    • Default Entity Types
    • Subscribe to Entity Events
    • Annotations for static information
  • Control Entities
    • Entity Controllers
    • Animation Controller
    • Movement Controller
    • Behavior Controller
    • Messaging System
    • Ability Framework
  • User Interface
    • GuiComponents: An Overview
    • Creating Menus
  • utiLITI
    • Create Projects
    • Import maps
  • Deployment
  • Savegames
  • Libraries and Tools

Tutorials

  • Creating a Simple Platformer
  • Creating an Arkanoid Clone
  • Working with the Sample projects

Game Window

Resolution Scaling

If resolution scaling is enabled (gfx_enableResolutionScale=true in the Game configuration), everyone will see the same portion of the environment regardless of their resolution. If not, everyone will have pixels that are the same size but the viewport differs depending on the window resolution.


nightm4re94Last updated 6 months ago
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    Steffen Wilke, Matthias Wilke,
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