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Build Systems

Choose a build system

Have you heard of build automation utilities? If you don't want to manage and compile your software and dependencies by hand with every release, you can rely on build automation utilities to compile and package your source code, manage dependencies, and run automated tests. Three build systems are predominantly used for Java development:

Of course, it is possible to just download the LITIENGINE .jar and import and use the library manually the "oldschool" way. However, we don't encourage using the manually downloaded library for your game project as managing the whole life cycle of your software is much more straightforward using a dedicated build system.

LITIENGINE itself is built upon Gradle and uses it to seamlessly manage its build steps and dependent libraries.

Install and set up a build system

Example: Eclipse + Gradle

Assuming that you chose Eclipse IDE and Gradle, you can create a Gradle project with these steps:

  • download Gradle.
  • create a new directory C:\Gradle and unzip the downloaded file there.
  • add C:\Gradle\[your-gradle-version]\bin to your system's PATH environment variable.
  • if there is no gradle plugin in your Eclipse installation, go to Help -> Eclipse Marketplace to search and install Gradle integration.
  • click File > New > Other and select Gradle Project as wizard.
  • two files are required in a Gradle project's root folder: build.gradle, containing the build tasks, and settings.gradle, containing Gradle settings.

Example: IntelliJ + Gradle

nightm4re94Last updated 4 weeks ago
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