Package de.gurkenlabs.litiengine
Interface IUpdateable
- All Known Subinterfaces:
IAnimationController
,IBehaviorController
,ICamera
,IEntityAnimationController<T>
,IEntityController
,IEntitySpawner<T>
,IMovementController
- All Known Implementing Classes:
AbilityExecution
,Animation
,AnimationController
,AttributeEffect
,Camera
,CreatureAnimationController
,Effect
,Emitter
,EntityAnimationController
,EntityEmitter
,EntityNavigator
,EntitySpawner
,ForceEffect
,FreeFlightCamera
,Gamepad
,GamepadEntityController
,GameWorld
,Keyboard
,KeyboardEntityController
,Mouse
,MousePathController
,MovementController
,PhysicsEngine
,PlatformingMovementController
,PositionLockCamera
,PropAnimationController
,SoundEffect
,SoundEngine
,SpeechBubble
,StateController
,StateMachine
,Trigger
,TweenEngine
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@FunctionalInterface
public interface IUpdateable
The functional interface
IUpdateable
provides the functionality to automatically update the instance
from a loop that it is attached to.This should be used for code that needs to be executed on every tick/frame.
Method Summary
Modifier and Type Method Description void
update()
This method is called by the game loop on all objects that are attached to the loop.
Method Details
update
void update()This method is called by the game loop on all objects that are attached to the loop. It's called on every tick of the loop and the frequency can be configured using theClientConfiguration
.- See Also:
ClientConfiguration.setMaxFps(int)