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General
Basics
- Getting Started
- Game API
- Input API
- Configuration
- Tile Maps
- Resource Management
- Entity Framework
- Control Entities
- User Interface
- utiLITI
- Deployment
- Savegames
- Libraries and Tools
- Glossary
Advanced
- The Particle System
- Dynamic Lighting
- Static Lighting
- Performance Optimization
- Custom MapObjectLoaders
- String Localization
- Object Serialization
- Utility Classes
- Network Communication
- Advanced Entity Knowledge
Tutorials
Utility Classes
LITIENGINE provides utility classes for common operations. These static helpers simplify repetitive tasks.
MathUtilities
Mathematical operations:
import de.gurkenlabs.litiengine.util.MathUtilities;
// Clamping values
int clamped = MathUtilities.clamp(value, 0, 100);
// Rounding
double rounded = MathUtilities.round(value, 2); // 2 decimal places
// Interpolation
double lerped = MathUtilities.lerp(start, end, 0.5);
// Check even/odd
boolean even = MathUtilities.isEven(number);Note: Use
Game.random()for random numbers instead of MathUtilities.random methods.
GeometricUtilities
Geometry operations:
import de.gurkenlabs.litiengine.util.geom.GeometricUtilities;
// Distance between points
double dist = GeometricUtilities.distance(x1, y1, x2, y2);
// Angle between points
double angle = GeometricUtilities.calcAngle(p1, p2);
// Point rotation
Point2D rotated = GeometricUtilities.rotate(p, center, angle);
// Point in shape
boolean inside = GeometricUtilities.shapeContains(shape, point);ImagingUtilities
Image processing:
import de.gurkenlabs.litiengine.util.ImagingUtilities;
// Scale image
BufferedImage scaled = ImagingUtilities.scale(image, 2.0f);
// Flip horizontally
BufferedImage flipped = ImagingUtilities.flipHorizontally(image);
// Set opacity
BufferedImage transparent = ImagingUtilities.setOpacity(image, 0.5f);ColorUtilities
Color operations:
import de.gurkenlabs.litiengine.util.ColorUtilities;
// Parse hex color
Color color = ColorUtilities.decode("#FF5500");
// Color to hex
String hex = ColorUtilities.encode(color);
// Interpolate colors
Color blended = ColorUtilities.lerp(color1, color2, 0.5);TimeUtilities
Time formatting:
import de.gurkenlabs.litiengine.util.TimeUtilities;
// Format milliseconds to readable time
String formatted = TimeUtilities.toReadableTime(125000); // "2:05"See Also
- API Reference – Full Javadocs
Last updated 2 weeks ago
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