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Network Communication

Note: Network communication was removed from LITIENGINE in version 0.5.1-beta.

As the engine’s networking code had been unmaintained, untested, and had security concerns, the networking package was removed from LITIENGINE.

Alternatives

For multiplayer functionality, consider these alternatives:

  • Implement custom networking using Java’s java.net package
  • Use third-party networking libraries like Netty or Kryonet
  • Design your game architecture to communicate with a dedicated server

Historical Reference

If you’re interested in the historical implementation, you can find the removed networking code in older versions of the engine on GitHub.

See Also


steffen-wilkeLast updated 2 weeks ago

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