01Apr 2019 by Steffen Wilke
You can access LITIengine releases via LITIengine’s Github releases page.
Fixes
- e5da360 Fixed an issue that caused only fields with the same name as the TMX property to be loaded
- 9137bdf Fixed text rendering realative to the environment
- #162 Fixed issues with the jaxb dependencies for Java versions >= 9
- 9e20b20 Fixed an issue with mouse events not being forwarded after the window was resized
Features / Improvements
- aea8877 Rendering the
GameMetrics
has been improved and additional information has been added. - 9dcd82c Implemented support for
TextureAtlas
created with the TexturePacker tool - #190 Improved error message for Spritesheets.
- #211 Introduce the concept of Entity Actions
- #103 Cleaned up event handling of the AnimationController
- 9d2ab20 Implemented support for web resources
- #218 Implemented support for
SoundResources
- 8b48d72 The animation controller is now updated when the sprite changes
- fc6b586 Implemented support for rendering layers with their respective opacity
Changes
- 68aae15 Overhaul on the
Material
implementation - 5de3620 Internal overhaul of the
ScreenManager
- Extracted the
GameWindow
specific logic to the respective class (seeGame.window()
)
- Extracted the
- #171 Resources are now being accessed with URI-based filepaths
- 806309b Some improvements on class names
- Renamed the static class
ImageProcessing
toImaging
- Renamed the static class
SerializationHelper
toCodec
- Moved encoding/decoding of images to the Codec class
- Renamed the static class
- 17ca6fa Moved the
InputLoop
to the Game classInput.loop()
->Game.inputLoop()
- #215 113b28f Overhaul on the
GuiComponent
framework - #228 Adjusted the default resolution to be based on the computer’s native resolution
- #232 Removed the
IEntityProvider
interface - a5e634b Replaced the
isObstacle
flag by the usage ofCollisionType
. - 2e033ea Removed various “adapter” classes in favor of default methods
- TMX Map Improvements
- #150 Implemented support for .tx format for blueprints (tmx templates).
- #150 74f45c1 Added support for additional MapObject properties
- #3 The order of image and tile layers will now be serialized in the original order
- #150 3cd351c Implemented support for
GroupLayers
- #232 Rewrite the map orientations
- #230 Handle missing version tag more gracefully
- SoundEngine API Overhaul
utiLITI
- Various usability and stability improvements
- #91 e80d4ae Implemented ‘Movement’ and ‘Combat’ panel for entities
- b9cce67 Allow rendering of
MapObjects
without type - #90 Animations are now being previewed in the
Spritesheet
dialog - #166 Enhanced the
UndoManager
- 4bec9b3 Fixed issue where the editor size wasn’t properly restored
- #216 Fixed an issue when the system doesn’t support tray icons
- #235 Fixed an issue with copy/pasing
Creatures
- 5d697f6 Fix potential NullReference when deleting all maps from the editor
- 20dbcc2 The
Entity
list is now sorted by mapIDs.