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Fixes
Trigger's
internal logicImageComponent
Features / Improvements
GameWindow
that is used to access window specific functionality viaGame.window()
GameLoop
SoundPlayback
GameWorld
implementation (accessed viaGame.world()
)Entity
to itsEnvironment
Spawnpoint.spawn
methodturnOnMove()
when applyingForces
PlatformingMovementController
Game.config().client().exitOnError()
PhysicsEngine
with additional method overloadsChanges
ImageCache
GameWorld
API and moved some methods that were previously on theGame
classAccelerationMovementController
has been removed and its functionality is now part of the basicMovementController
utiLITI
Misc
Announcements
You can access LITIengine releases via LITIengine’s Github releases page.