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Interface Summary Interface Description SoundPlaybackListener This event listener implementation provides callbacks for when a
SoundPlayback
instance gets cancelled or finished.
Track The Track
class defines a sequence in which music Sounds
should be played back by the engine.
Class Summary Class Description IntroTrack A Track
that plays an intro sound and then loops the specified music sound.
LoopedTrack MusicPlayback A SoundPlayback
implementation for the playback music.
SFXPlayback A SoundPlayback
implementation for the playback of sound effects.
SinglePlayTrack A Track
that plays a sound once and then stops.
Sound This class implements all required functionality to load sounds from the file
system and provide a stream that can later on be used for the sound playback.
SoundEngine This SoundEngine
class provides all methods to play back sounds and music in your
game.
SoundEvent This implementation is used for all events that need to pass a Sound
object to their listeners.
SoundPlayback The SoundPlayback
class is a wrapper SourceDataLine
on which a Sound
playback can be carried out.