Package de.gurkenlabs.litiengine.sound

  • Interface Summary 
    InterfaceDescription
    SoundPlaybackListener
    This event listener implementation provides callbacks for when a SoundPlayback instance gets cancelled or finished.
    Track
    The Track class defines a sequence in which music Sounds should be played back by the engine.
  • Class Summary 
    ClassDescription
    IntroTrack
    A Track that plays an intro sound and then loops the specified music sound.
    LoopedTrack 
    MusicPlayback
    A SoundPlayback implementation for the playback music.
    SFXPlayback
    A SoundPlayback implementation for the playback of sound effects.
    SinglePlayTrack
    A Track that plays a sound once and then stops.
    Sound
    This class implements all required functionality to load sounds from the file system and provide a stream that can later on be used for the sound playback.
    SoundEngine
    This SoundEngine class provides all methods to play back sounds and music in your game.
    SoundEvent
    This implementation is used for all events that need to pass a Sound object to their listeners.
    SoundPlayback
    The SoundPlayback class is a wrapper SourceDataLine on which a Sound playback can be carried out.