Class GameScreen
java.lang.Object
de.gurkenlabs.litiengine.gui.GuiComponent
de.gurkenlabs.litiengine.gui.screens.Screen
de.gurkenlabs.litiengine.gui.screens.GameScreen
- All Implemented Interfaces:
IRenderable
,Tweenable
,java.awt.event.MouseListener
,java.awt.event.MouseMotionListener
,java.awt.event.MouseWheelListener
,java.util.EventListener
public class GameScreen
extends Screen
A default screen implementation that renders the game's current environment.
- See Also:
GameWorld.environment()
Field Summary
Constructor Summary
Constructors Modifier Constructor Description GameScreen()
protected
GameScreen(java.lang.String name)
Method Summary
Modifier and Type Method Description void
render(java.awt.Graphics2D g)
Renders the visual contents of this instance onto the provided graphics context.Methods inherited from class de.gurkenlabs.litiengine.gui.GuiComponent
drawTextShadow, getAppearance, getAppearanceDisabled, getAppearanceHovered, getBoundingBox, getClickConsumer, getComponentId, getComponents, getCurrentAppearance, getFont, getHeight, getHoverConsumer, getHoverSound, getLocation, getMouseDraggedConsumer, getMouseEnterConsumer, getMouseLeaveConsumer, getMouseMovedConsumer, getMousePressedConsumer, getMouseReleasedConsumer, getMouseWheelConsumer, getName, getShape, getTag, getText, getTextAlign, getTextAngle, getTextShadowColor, getTextShadowStroke, getTextToRender, getTextValign, getTextX, getTextY, getTweenValues, getWidth, getX, getY, hasAutomaticLineBreaks, hasTextAntialiasing, initializeComponents, isEnabled, isForwardMouseEvents, isHovered, isPressed, isSelected, isSuspended, isVisible, mouseClicked, mouseDragged, mouseEntered, mouseEventShouldBeForwarded, mouseExited, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, onClicked, onHovered, onMouseDragged, onMouseEnter, onMouseLeave, onMouseMoved, onMousePressed, onMouseReleased, onMouseWheelScrolled, onTextChanged, prepare, setAutomaticLineBreaks, setDimension, setEnabled, setFont, setFontSize, setForwardMouseEvents, setHeight, setHovered, setHoverSound, setLocation, setLocation, setName, setSelected, setTag, setText, setTextAlign, setTextAngle, setTextAntialiasing, setTextShadow, setTextShadowColor, setTextShadowStroke, setTextValign, setTextX, setTextY, setTweenValues, setVisible, setWidth, suspend, toggleSelection, toggleSuspension
Constructor Details
GameScreen
public GameScreen()GameScreen
protected GameScreen(java.lang.String name)
Method Details
render
public void render(java.awt.Graphics2D g)Description copied from interface:IRenderable
Renders the visual contents of this instance onto the provided graphics context.If an
Entity
implements this interface, this method will be called right after the entity was rendered from the environment. Allowing for a custom rendering mechanism.This interface can be implemented in general by anything that should be rendered to the game's screen.
- Specified by:
render
in interfaceIRenderable
- Overrides:
render
in classGuiComponent
- Parameters:
g
- The current graphics object onto which this instance will render its visual contents.- See Also:
RenderEngine.renderEntity(Graphics2D, de.gurkenlabs.litiengine.entities.IEntity)